What Happened To Dragonlance?

In my effort to produce more original content and thoughts (instead of overwhelming the blog with link-ups), I had another question I wanted to ask you folks about.

Question: What happened to the Dragonlance series?

By the above question, I mean, what happened to the series in terms of sales and shelf space? Most of my local bookstores devote very little room to the Dragonlance books, though Forgotten Realms novels still seems to get a good deal of room on the shelves. It was a fairly popular series in the 1980s and into the 1990s, but really seems to have fallen on hard times in the 2000s. I am not basing this assumption on sales figures, but on the dwindling shelf space. But I am assuming that the lack of shelf space is due to a corresponding lack of sales.

All of the ideas below are just MY guesses at what the might have caused the (perceived) fall of Dragonlance. Any one agree with these, or have some others I might have missed? Or do you totally disagree that Dragonlance has fallen on hard times?

1) The books are mostly stuck in a 1980s style of fantasy the most readers today aren't interested in. (though personally, this style still works for me, if well-written)

2) Once the series got popular, too many books came out in a short period of time. Readers felt the series was more about making money off many books instead of publishing quality novels.

3) Tied to #2 above, due to the rapid increase in the number of novels, many of the books were badly written, or written by first time authors who quickly disappeared.

4) Its been 25+ years, and like all things, it can be hard to maintain a high quality over that period of time.

5) The novels never really had a "breakout" series outside of the core Weiss & Hickman novels. That's not to say that there werent other good books, but no other authors could repeat the popularity of the original authors.

6) Most readers are sceptical of most shared-world novels.

7) It is hard to pick out the good novels/authors from the bad.

8) New readers might be intimidated by the number of novels, and not know where to begin. Or they might feel like they would have to read too many books to get familiar with the story, and are hesitant to invest the time.

9) The Fifth Age was a bad decision and turned many loyal readers away.

10) Too many of the stories were about the same set of characters (i.e. all the novels talking about a certain event in the life of Tanis, Raistlin, Flint, Tas, etc. See the preludes series and similiar books).

Those are just some of the reasons I have been able to come up with. I happen to like many of the Dragonlance series, though there are also many that are pretty crappy. I keep hoping we will see some sort of uprising or rebirth of the Dragonlance world, as I really like the idea of shared world novels. There is lots of potential for a depth of history and setting that you can't get in a trilogy. But, this potential is easily abused if "bad" authors publish too many noveles in the world. And a lack of oversight to keep the history and world-building consistent can easily doom a shared world setting. But, I think with strong oversight (editing?) and quality authors writing in the world, shard world novels can be really, really tempting. Although you have to remember this opinion is coming from someone who reads primarily secondary world epic fantasy :)

11 comments:

kingofthenerds said...

#9 is directly applicable to me. Dragonlance never really seemed to reach the same kind of critical mass, even as a Campaign Setting, as Forgotten Realms. While FR has received an update in every version of D&D since the setting's release, Dragonlance hasn't really; especially since the somehwhat lackluster and 3rd Party edition seen during the 3rd edition of the game. No new gamers, IMO, means fewer new readers.

In truth I think all your points hit upon some kernel of truth.

kingofthenerds said...

Have you seen WotC's new contest?

So you think you can Dragonlance

Jeff C said...

king: thanks for the link. I hadnt seen that contest. I dont plan on entering, cuz I am sure there a way bigger fans out there than me. But it is a nice contest they are running. Also, I hadnt even thought of the gaming angle. Thanks for that.

John Anealio said...

I never read this series, but I think too many books coming out in a short period of time might be the reason for some of the decline.

I love Star Wars, and kept up with the novels for years only to eventually be overwhelmed by the sheer number.

I've read the recent Zahn books and I am interested in some of the Extended Universe novels, but I have no idea where to start and therefore I don't read them at all.

Cindy said...

I do know that there is a new Dragonlance book coming out in August :).

I follow Dragonlance but really it's a product of the 80s, still a quick nice read sometimes.

Adam Whitehead said...

I think the haphazard support for DRAGONLANCE does have something to do with it. DRAGONLANCE was originally conceived as a 'saga', a big, narrative and character-driven story which the players could directly take part in events either playing the roles of the heroes, creating their own heroes to replace them or playing a supporting role by fighting on other fronts to what we saw in the original novels and gaming materials. DRAGONLANCE was TSR's answer to LORD OF THE RINGS. It was never supposed to be an ongoing campaign setting/world like the earlier GREYHAWK or the later FORGOTTEN REALMS or EBERRON.

When DL took off, TSR obviously decided to give the fans more of what they wanted, so more books and more gaming materials. But they were hamstrung by the fact that DL was so dependent on its core storyline and a few 'big' historical events. Attempts to treat DL like a normal campaign setting fell flat, such as the attempt to introduce the second continent of Taladas. Also, because the original six DL novels were big mainstream hits (4 million sales in under ten years), Weis and Hickman took advantage of their profile to leave TSR and write totally original series unrelated to D&D that also did pretty well.

My understanding is that when they left TSR, TSR found it difficult to carry on with the novels or the gaming materials (maybe Weis and Hickman had some copyright involved?). When they came back in 1996 with the FIFTH AGE stuff, TSR relaunched DL as a stand-alone game but it never really took off again. Things have been a bit half-hearted since then and, worse, Weis and Hickman's post Fifth Age work has been not very good, meaning their names are no longer taken as an automatic sign of quality.

Throughout all of this FORGOTTEN REALMS remained continuously in print and there were (comparatively) few 'big events' in the world, so most of the novels and trilogies were stand-alones that didn't require any reading of the other materials to enjoy. Also, Salvatore seems to have done a better job of getting readers to check out other FR novels, and several other authors became popular as well (such as Elaine Cunningham, Troy Denning, the godawful Ed Greenwood and the mighty Paul Kemp), so all their eggs were not in one basket. With DL, the fans seem to pretty much ignore everything that doesn't have a Weis/Hickman name on it.

My understanding is that Wizards of the Coast have now brought the DL name back under their control and one of the future 4th Edition campaign settings will be a new version of DRAGONLANCE. It'll be interesting to see how that goes, since it will be the first time the main D&D team will be able to produce new DRAGONLANCE D&D material in-house in almost twenty years.

Adam Whitehead said...

In addition to the above, FORGOTTEN REALMS has been buoyed by some excellent computer games, right from the start with titles like EYE OF THE BEHOLDER and CURSE OF THE AZURE BONDS through the classic BALDUR'S GATE and NEVERWINTER NIGHTS series, and definitely some people got into the books through those. DRAGONLANCE's computer games have pretty much sucked and there haven't been any new ones for fifteen or more years.

Jeff C said...

Adam: thanks for the awesome extra info. Most of the backstory was totally new to me, but its nice to have that background now.

lianemerciel said...

Adam has the gaming history pretty much down. That's what happened to Dragonlance, and why it never took off the way Forgotten Realms did. There was one huge world-altering saga, and nothing after that gained much traction.

There are a lot of little gaming mechanics in the background too. For example, in AD&D 2nd ed., when Dragonlance characters hit Level 18 they were kicked out of the campaign setting and -- generally -- 'ported to the Realms, because "the gods didn't want to risk another Raistlin Majere," which had the effect of pushing players (and thus potential book buyers) out of Dragonlance and into FR. This and a host of other shoot-self-in-foot moves contributed to the setting's downward spiral, which unsurprisingly led to a drop-off in tie-in sales.

For a while the Dragonlance setting was outright discontinued, like the Dark Sun setting was, but it looks like they're trying to revive it. Honestly I'm inclined to say it's better to let that one die a quiet death after all the contortions and retcons it's been forced through over the years, but I guess as long as nostalgia moves units that won't happen.

Adam Whitehead said...

Has anyone seen the Dragonlance animated movie from last year? Unintentionally the funniest thing I've seen in a while. The writers took the 'kender don't have a sense of fear' thing to mean that 'kender are psychopathic maniacs'. I have the image of Tasselhoff Burrfoot (DL's answer to Jar-Jar Binks) violently stabbing a goblin to death and grinning whilst he did so seared onto my eyelids for all eternity.

Benjamin said...

My local stores always have at least two full shelves of Dragonlance. Often times they have three. The impression that I've gotten is that the series is still going, albeit not as strong as it once was.

I can't speak for everyone, but as someone who has read half the books, it seems that Dragonlance is still going, one of the biggest issues for me is whether the material is fresh. I hate "filler" stuff. I've read the classic Chronicles trilogy, but none of the Meetings Sextet.

Quality/quantity is another problem as well. With over 120 books in the setting, there's bound to be a fair number of duds. Combine that with the sheer number of different authors, it can create issues for readers.

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